Welcome back!
In this week's instalment of
using technology to improve pedagogies for the contemporary classroom, I will
be reviewing how media can be brought into the classroom to enhance learning
experiences and fully engage different learner types to improve content
understanding. Not only this, exposing students to digital media in educational
contexts will improve individuals’ digital citizenship to adequately equip them
for post-graduation life.
What is it?
Broadly defined, digital media
is normally information displayed and associated with non-text communication,
however, can include text at times (text boxes, subtitles, etc.)
What about fake media though?
Yes, with media becoming so easily
accessible, this has led to many media outlets reporting on fake news to fit personal
agendas and impact the consumer's views, however, with proper practice, this
can be minimised.
How can I protect myself and students
from fake media?
Protecting students from fake
media begins with protecting yourself as the educator from exposure to fake
media. By teaching educators digital citizenship, teachers can identify how to
interact with media sources safely, ethically, and responsibly for educational
purposes. To do this, educators should be informed on their topics, as well as
ensure sources intended to be used in the classroom are cited and/or coming
from experts. Once this is achieved, students can then be introduced to using digital
media, how to interact with it, and how to ensure the information they are
seeing is not distorted.
How can digital media aid in
classroom learning?
Media can be used by educators for
direct instruction, active learning, and student projects. Available digital
media can be used in class lessons to facilitate expert knowledge being provided
to new learners. Although a teacher-centred approach, this stimulates student interest
and develops knowledge of the material being taught, however, should not be the sole
use of existing media in the classroom. Active learning is learning involving
more of a social approach to teaching lessons. This is where the class lesson
can be split between teacher and student input, this promotes cooperative learning
in groups or class discussions on different media examples experienced in the
lesson. This is also where students can build on their own digital citizenship by
reflecting on how useful or effective the source can be. This learning approach
also encourages deeper learning with aspects of problem-solving embedded into
the lesson structure. Finally, student-created media such as projects involves
a high level of engagement and when implemented correctly targets, the three main
learning styles identified in students (visual, auditory, and kinaesthetic).
This aspect of media use in the class is customisable for teachers by setting
safe boundaries such as topics and sites accessible, and for students who have
the freedom to choose how to display information and what they can create with
their content understanding creating a student-focused learning environment.
With this, educators can create a
sequence of lessons that allow for a traditional explicit teaching model to be
transformed into a digitally adapted method capable of better engaging students.
This can be achieved when a teacher shows new information, from this, students
and the teacher discuss topics and the credibility of sites before finally flipping
the classroom to the students giving them the freedom in class to create their
own digital media such as videos or storytellings of their newfound knowledge.
This pedagogical approach allows for better enquiry-based and constructive learning
as well as promoting problem-solving skills by giving students information and
allowing them to create something with that. By incorporating digital media into
the classroom, a more collaborative environment is created where students can
showcase their work targeting the major learning types. This method outperforms
traditional pedagogical approaches where evidence has shown that students on
average retain 90% of information when teaching others which occurs during
active learning and student-created media as mentioned earlier
An example of this approach in
practice that follows the Blooms SAMR model can be seen here for a geography
sequence of lessons:
Substitution – Direct instruction
– Students are exposed to selected digital tools to enhance content such as pictures,
sounds, videos, graphics, or if available visual augmented reality to show land formation
processes.
Augmentation – Active learning – Students
can use the learned knowledge to source their own information in groups for land formations and earth processes involved, assessing the credibility and validity
of media found.
Modification – Active learning –
Students and teacher discuss how real-world land formations have occurred using
digital tools such as google earth. This allows the teacher to facilitate learning
to ensure content is being understood before turning the class into a student-centred
environment
Redefinition – Student-created
media – Students create a short video for class viewing and interaction with or
create a story through Pecha Kucha. The aim should be to show how plate
boundaries interact to make land formations and the earth processes that are involved.
Their videos can be presented using clay models, images, or embedding short clips
of processes involved and explaining the processes taking place. From this, students
can reflect on their knowledge and draw from peer discussions on how this can be improved.
By including digital tools to
enhance traditional pedagogies, new teaching methods derived can better
coincide with learning styles identified in the Kolb and Honey Mumford model:
By using digital tools in
classrooms, the overall learning experiences for students can be enhanced and
better adapted to the modern world while accommodating different learning
styles. Teachers must recognise that just like themselves, young adolescents
are surrounded by mediascapes that impact their lives and should be capitalised
on by educators as a tool for engaging with contemporary students in the
contemporary classroom. Moreover, improving the classroom's cumulative digital
citizenship will help a student use technology responsibly well beyond the scope
of the school environment.
References
Bonline Learning.
(2021). Accommodating Learning Styles in eLearning. Retrieved April
04, 2022, from Bonline Learning:
https://bonlinelearning.com/accommodating-learning-styles-in-elearning/
Central
Queensland University. (2022). Topic 4: Digital Tools 2 - Simple digital
media. Retrieved April 03, 2022, from Digital Pedagogies in Secondary
Schools: https://moodle.cqu.edu.au/mod/book/view.php?id=2413587
Hobdell, G.
(Director). (2022). EDSE12024 Digital Pedagogies Tutorial [Motion
Picture]. Retrieved April 05, 2022, from
https://moodle.cqu.edu.au/course/view.php?id=36139§ion=9
Hey Declan
ReplyDeleteI didn't even think about including anything about fake media!! Such an important aspect that you touched on. We really need to be careful of "fake" media in this day and age! Sometimes you can't trust anything. I like the link to SAMR model it is clear and effective! Good job :)
Karina
Hello!
ReplyDeleteI really like the way you introduced media dating back over 200 years, I instantly felt invested in your blog as if it were a story. I Also agree with Katrina, the way you incorporated fake media into your blog was very smart and something that all teachers and students should be aware of. I agree that teachers need to educate students on reliable sources; it would be great if you could elaborate on this, you might want to include some examples on how students can check the reliability of sources found on digital media.
Once again, great read and super engaging, thank you for all the useful tips.
Maddi Bailey :)